WE ARE [SF] SOCOM FANS
 
HomePortalRegisterLog in

Share | 
 

 SOCOM PRO INTRODUCED

View previous topic View next topic Go down 
AuthorMessage
PAUL-AWOL-
KAHUNA
KAHUNA
avatar

Posts : 1648
Join date : 2010-05-23
Location : Texas

PostSubject: SOCOM PRO INTRODUCED   Fri Apr 15, 2011 1:22 pm

http://www.socom.com/en-us/Blog/Post?id=421

Introducing SOCOM Pro

Posted by Jeremy Dunham, Senior Community Manager, Zipper Interactive Add-ons and DLC SOCOM 4
We’ve been keeping a secret here at Zipper Interactive – a hush-hush special bonus that players who purchase new copies of SOCOM 4: U.S. Navy SEALs are entitled to the moment they first play the game.

We call it “SOCOM Pro,” and you’ll first see mention of it when you open a brand new copy of SOCOM 4 on the back of the instruction manual. On that SOCOM Pro call-out, you’ll find a redemption code for use on the PlayStation Network that gets you… well, it gets you a whole bunch of super-cool things, really.

SOCOM Pro shows its benefits immediately on launch day, April 19, as any player who purchases a new copy of SOCOM 4 receives exclusive access to all “Pro” Custom Game queues. Not only will these queues be ranked, but they’ll also be updated regularly over the entire lifespan of SOCOM 4 – so it’ll be the gift that keeps on giving for quite some time. Moreover, the first set of “Pro” Custom Game types will be the same fantastic rule sets that our diligent fans tested during our SOCOM 4 beta period. If you missed them in the beta, here’s what they are now:

Community Day Classic – Suggested by members of Zipper Community Day 2011, CDC offers a medley of different maps that support 8-vs-8 “Classic” variations on Suppression, Uplink, Last Defense and Bomb Squad with faster movement and no ranged explosives of any kind
Last Defense Run ‘n Gun – Our incredibly fast-paced deviation from our Last Defense gametype that includes speedier player movement, reduced weapon damage, and limitations to sub-machine guns and shotguns only
SCRUM – A Suppression mod that offers a “Classic” rules-inspired list of features that includes no respawn, no Sniper Rifles, no Concussion, Poison Gas, or Frag Grenades, higher damage and faster character movement
Sniper Alley – Another 8-vs-8 variation on “Classic” Suppression that boasts higher damage values and weapon restrictions that allow players access to only Smoke and Poison Gas Grenades, Shotguns, and of course, Sniper Rifles

Another sweet incentive for SOCOM Pro players is an exclusive pair of weapons that fans have been clamoring for: The M-16 (for Spec-Ops) and the AK-47 (for the Insurgents) assault rifles! Expect to see those within the first 30 days of SOCOM 4’s release.




But these additions are just the beginning – we have plenty more planned for SOCOM Pro down the road including access to exclusive multiplayer maps, various co-op additions, dedicated leaderboards, and lots more. By the way, even if you don’t get a new copy of SOCOM 4 but find yourself playing it anyway, you can still gain access to SOCOM Pro by purchasing it from the PlayStation Store for a one-time fee of $14.99 (US) starting April 26.

We hope you enjoy the SOCOM Pro membership and look forward to seeing you reaping its rewards in-game. Stay tuned to the SOCOM and PlayStation Blogs for future content updates!

Note: The SOCOM Pro membership is available for free as a pack-in voucher entitlement in all new retail copies of SOCOM 4: U.S. Navy SEALs in North America, Japan, and Asia. Purchasing the SOCOM Pro membership from the PlayStation Store for use with borrowed, rented, or used copies of the game will be an option in North American and Asian territories as well as Japan starting April 26.

emailfacebooktwitterdiggmyspace


Back to top Go down
http://beerclan.forumotion.net/
PAUL-AWOL-
KAHUNA
KAHUNA
avatar

Posts : 1648
Join date : 2010-05-23
Location : Texas

PostSubject: Re: SOCOM PRO INTRODUCED   Fri Apr 15, 2011 1:25 pm

Why are they charging us for items that are free in every other SOCOM ?


Back to top Go down
http://beerclan.forumotion.net/
NAME-LESS
KAHUNA
KAHUNA
avatar

Posts : 580
Join date : 2010-09-28
Location : Cornwall, Ontario

PostSubject: Re: SOCOM PRO INTRODUCED   Fri Apr 15, 2011 2:24 pm

And why is Europe getting fucked?


Signing out.
Back to top Go down
[HOD]AAfitzy88
RAAHEELAA
RAAHEELAA
avatar

Posts : 12
Join date : 2010-09-25
Age : 46
Location : Southern Ontario

PostSubject: Re: SOCOM PRO INTRODUCED   Fri Apr 15, 2011 9:42 pm

NAME-LESS wrote:
And why is Europe getting fucked?

Europe always gets fucked when it comes to release dates and DLC. Poor Bassars.


Back to top Go down
RaginPhoenix
JESTER
JESTER


Posts : 127
Join date : 2011-01-19

PostSubject: Re: SOCOM PRO INTRODUCED   Fri Apr 15, 2011 9:45 pm

They arent charging you. Rather they are trying to diminish the used game market.
Back to top Go down
NAME-LESS
KAHUNA
KAHUNA
avatar

Posts : 580
Join date : 2010-09-28
Location : Cornwall, Ontario

PostSubject: Re: SOCOM PRO INTRODUCED   Sat Apr 16, 2011 10:06 am

RaginPhoenix wrote:
They arent charging you. Rather they are trying to diminish the used game market.

They are charging DlTCH, and as a clanmate that angers me, because those aren't things that should be left out in any circumstances.


Signing out.
Back to top Go down
NAME-LESS
KAHUNA
KAHUNA
avatar

Posts : 580
Join date : 2010-09-28
Location : Cornwall, Ontario

PostSubject: Re: SOCOM PRO INTRODUCED   Sat Apr 16, 2011 10:08 am

Also it looks like South America and the Aussies will be in the same position as Europe.


Signing out.
Back to top Go down
ChainFire420
BOOMER
BOOMER
avatar

Posts : 257
Join date : 2011-01-16
Age : 28
Location : Atco, New Jersey

PostSubject: Re: SOCOM PRO INTRODUCED   Sat Apr 16, 2011 8:10 pm

DITCH wrote:
the weapons were available to all from the get go, there was no gimmick to keep you playing like a trophy and gun unlocks, you kept playing socom because it is a fun addictive game,

This is a great line.
Zipper should base all future endeavors on this line alone.

It is the absolute, most fundamental idea that makes a good Socom game. Frankly, I dont care for anything in my Socom other than great map design and solid gameplay. I would buy another online-multiplayer-only Socom if the maps and gameplay were solid. They could roll out another game like that on a yearly basis and I would keep buying it, as long as the mechanics are right. Its that simple. They want a money solution? Its as simple as that. $30 games, a few DLC, and they're making money. Any other "experiments" they want to do, any tweaking of the fundamentals and new features they can try on other games like MAG and such, but I want Socom for Socom's sake.


Back to top Go down
Sponsored content




PostSubject: Re: SOCOM PRO INTRODUCED   

Back to top Go down
 
SOCOM PRO INTRODUCED
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
 :: SOCOM DISCUSSIONS :: SOCOM U.S. NAVY SEALS-
Jump to: