- WarMachine_v1RAAHEELAA
- Join date : 2010-08-24
Age : 33
Community Customs #2 (This Sunday, you decide time/modes/maps)
Sat Jun 18, 2011 11:44 am
Thanks to all that made the first custom game possible. It was so popular that it seems to have spurred a trend on the forums now. So now based off feedback we are going to do another one this Sunday (6/19) yes, Fathers Day may be a problem but lets work on that time here in this thread! Below are the customizable options for a custom match.
Copy and repaste this form:
Game Type: Suppression/Bomb Squad/Uplink/Last Defense (only Suppression allowed on Abandoned)
Classic Mode: On/Off
Map:
Match Length: 5 Minutes/10 Minutes/15 Minutes/20 Minutes
Game Size: 8 Players/10 Players/16 Players/24 Players/32 Players
Round Count:
Health Regeneration: On/Off
Cover: On/Off
Respawn Mode: On/Off
Restrictions: No Restrictions/Set Restrictions
Speed Multiplier: Assault/Normal/Tactical
Damage Multiplier: Light/Medium/Heavy
Friendly Fire: On/Off
Community Customs #2 Start Time (EST): ??:??
NOTE: Turning Classic Mode 'off' allows for the Health Regeneration/Cover/Respawn Mode/Friendly Fire options to be changed but you resultingly get e-tags, open mics and grenade trails when doing this. Setting Classic Mode to on does not allow you to change Health Regeneration/Cover/Respawn Mode/Friendly Fire.
I was thinking maybe a few SOCOM Classic custom games like: paintball, snipe no cross and shotguns only.
Copy and repaste this form:
Game Type: Suppression/Bomb Squad/Uplink/Last Defense (only Suppression allowed on Abandoned)
Classic Mode: On/Off
Map:
- Cesspool
- Port Authority
- Sacrifice
- Rush Hour
- Assault and Battery
- Bale Out
- Von Heine Express
- Outpost
- Collision
- Abandoned
- Red Line
- Double Cross
- Driftwood
Match Length: 5 Minutes/10 Minutes/15 Minutes/20 Minutes
Game Size: 8 Players/10 Players/16 Players/24 Players/32 Players
Round Count:
- Suppression or Last Defense: 1/Best of 3/Best of 5/ Best of 7
- Uplink or Bomb Squad: 2/4/6/8
Health Regeneration: On/Off
Cover: On/Off
Respawn Mode: On/Off
Restrictions: No Restrictions/Set Restrictions
- Shotguns: ALLOW/DENY
- Sub-Machine Guns: ALLOW/DENY
- Machine Guns: ALLOW/DENY
- Assault Rifles: ALLOW/DENY
- Sniper Rifles: ALLOW/DENY
- Ranged Explosives: ALLOW/DENY
- MK3A2 Concussion: ALLOW/DENY
- M67 Frag: ALLOW/DENY
- AN-M8 Smoke: ALLOW/DENY
- M84 Flashbang: ALLOW/DENY
- BKT-ZX Gas: ALLOW/DENY
- M18A1 Claymore: ALLOW/DENY
- PE4 Charge: ALLOW/DENY
- PMN Mine: ALLOW/DENY
Speed Multiplier: Assault/Normal/Tactical
Damage Multiplier: Light/Medium/Heavy
Friendly Fire: On/Off
Community Customs #2 Start Time (EST): ??:??
NOTE: Turning Classic Mode 'off' allows for the Health Regeneration/Cover/Respawn Mode/Friendly Fire options to be changed but you resultingly get e-tags, open mics and grenade trails when doing this. Setting Classic Mode to on does not allow you to change Health Regeneration/Cover/Respawn Mode/Friendly Fire.
I was thinking maybe a few SOCOM Classic custom games like: paintball, snipe no cross and shotguns only.
- Paintball is SMGs only on single shot (we can police the single shot rule ourselves)
- Snipe no cross is Snipers only with a predetermined no cross line (again we can police this ourselves)
- Shotguns only is self explanitory but we can do this 'no boom' and without cover perhaps.
Re: Community Customs #2 (This Sunday, you decide time/modes/maps)
Sat Jun 18, 2011 12:39 pm
Great idea and I will be there.
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